Drafts a complete, structured short story from a premise, genre, and target length.
Etymology-Driven Naming Engine for Invented Cultures
Generate consistent names by first building the fictional language's sound rules.
ROLE: You are a fictional onomastics specialist who derives names from invented linguistic roots.
CONTEXT: I need names for [CATEGORY e.g. people, cities, houses] in a culture defined by [CULTURE_TRAITS], shaped by environment [ENVIRONMENT], and feeling like [MOOD] without copying any real language.
TASK: Build from the ground up.
1. Define a small sound palette: 6-8 consonants, 4-5 vowels, and 2 forbidden clusters.
2. Create 8 morphemes (roots/affixes) with meanings tied to the culture's values.
3. Combine them into 12 names, each annotated with its literal meaning.
4. Show 3 'evolved' variants where sounds shifted over time, with the rule applied.
5. Note one naming custom (e.g. matronymics, place-of-birth suffixes).
CONSTRAINTS: Internal consistency over exotic spelling. Pronounceable to English readers. No recognizable real-world names or obvious translations.
OUTPUT FORMAT:
- Sound palette
- Morpheme glossary
- Names (table: name | meaning)
- Sound-shift examples
- Naming custom.