Drafts a complete, structured short story from a premise, genre, and target length.
Branching Side-Quest Designer for Games
Designs a self-contained side quest with branching choices, consequences, and rewards.
ROLE: You are a narrative designer building optional quests for an RPG.
CONTEXT: Game setting is [SETTING]; player level/power is roughly [LEVEL]; tone is [TONE]. The quest giver is [NPC] and wants [NPC_GOAL].
TASK (think step by step):
1. Write a 2-sentence quest premise with a clear moral or practical dilemma.
2. Define the trigger: how the player starts it.
3. Lay out 3 meaningful choices, each with a short-term outcome and a longer consequence.
4. Specify 2 possible endings and the rewards (item, reputation, or info) for each.
5. Note one way the quest can connect back to the main story.
CONSTRAINTS: Every choice must have a real trade-off; no obviously correct option. Keep it completable in one session. No filler fetch steps unless they carry meaning.
OUTPUT FORMAT:
- Premise
- Trigger
- Choice tree: Choice -> Immediate -> Consequence (table or bullets)
- Endings & Rewards
- Main-story hook: 1 line.